Fifty years ago Wilhelm Duloc was a successful bard enjoying the lavish lifestyle his renowned sonnets brought him. At night however, the artist stalked the streets strangling lone women and brothel workers. His crimes were called the Evening Strangler Murders.
One night he chose the wrong victim. While attempting to strangle a lightly clothed traveler, the woman entered a mouth frothing rage, displaying a strength he did not expect female of her size to possess. Duloc himself became the victim. His death was considered a tragedy by local authorities who never connected Duloc to the Evening Strangler murders, because the slayings continue to this day.
The hunting grounds of the strangler is a small collection of streets in the cities poor district. The intersection where the strangler chose his victims remains haunted by the murderous energy of Duloc and the terror of his victims.
The following spell has the Stranglers stats factored in.
The Evening Strangler CR 3
Alignment: CE, Area: 15′
Notice: Perception (DC 16): The faint sound of rushing footsteps followed by a ghostly gasp of breath.
Trigger: Proximity; creatures that enter the 15′ intersection of streets by the cities seediest brothel. The haunt senses creatures in the area, but only targets lone females.
Reset: 1 Week DC 15
Effect: When this haunt is triggered the sound of rushing footsteps followed by a ghostly gasp echoes in your ear. An incorporeal garrote, crafted from fire-colored hair, appears around your throat. Creatures are targeted by the Strangling Hair spell, except instead of the caster’s hair elongating, the hair-garrote functions in place of the casters hair.
School transmutation; Level sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration concentration, up to 1 round/level
Saving Throw none; Spell Resistance yes
Your hair animates and extends to grapple and constrict an opponent. Make a grapple check against the target at +7. This grapple check does not provoke attacks of opportunity. If your hair succeeds in grappling a foe, that creature takes 1d6 points of damage or your unarmed strike damage, whichever is greater, and gains the grappled condition. Your hair receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that your hair succeeds on a grapple check, it deals an additional 1d6 points of damage. The CMD of your hair, for the purposes of escaping the grapple, is 17.
Once the spirit garrote has chosen a target, it continues to attack that target until escaped or the target is dead.