Submission Guidelines

PHYSICAL QUALITY OF MODULES
Modules should be sent to us electronically via email, in a .doc format.

Type your name, your address, and the approximate word count on the first page. Double space your manuscript to allow room for editorial comments. Please number each page of your manuscript.

Because we want to maintain an interesting mix of adventures please keep module submissions to a maximum length of 5,000 words. Longer submissions cannot be considered.

Consistently poor spelling, grammar, or sentence structure will almost certainly cause a module to be rejected. We don’t insist that manuscripts be perfect, but we look more favorably upon those that require little editing.
You must use the correct stat block, skill, ability, spell, etc. formats in your submission.

When referencing monsters, only site their source material, and not their page number (ie, Pathfinder Roleplaying Game Bestiary 2). This will cut down on the word count of your submission. If you must include a stat block, it MUST BE formatted correctly.

The Chapter 15 reference information MUST BE included with your submission on the last page of your manuscript after all of the manuscript’s text. Format each entry as follows:

Section 15: Copyright Notice (this need only appear once).
Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

The Manuscript
Manuscripts must be provided to us in electronic format, attached to an email sent to robertgresham@waywardrogues.com. Please follow these simple rules:

1. Write your manuscript using Microsoft Word. If you do not have Microsoft Word, provide your manuscript in rich text format. Use Wayward Rogues Publishing guidelines and styles.
2. On the first page of your manuscript, include your name, current email address, and home address.
Also include the title of the submission. IMPORTANT: Put the total word count somewhere
conspicuous on the first page. While this bit of information might not seem like a big deal to you, it is
crucial to us.
3. At the end of your manuscript, write a 25-word personal bio (note that this only applies to
adventure and backdrop manuscript submissions).
4. Spellcheck your manuscript and personally edit a printout before you send it our way. In fact, ask a
friend to read over the manuscript before you send it in. Other people will catch things you’ve
overlooked. While manuscripts do not need to be perfect, ones that require an enormous amount of
editing seldom are published.

ARTWORK AND MAPS
A finished module should be accompanied by all relevant maps and diagrams. Additional drawings, sketches, and charts may be added for clarification. All maps will be recreated, so professional detail or rendering is not a requirement. The easiest way to create maps for electronic submission is to hand draw them, scan them, and transform them into a .jpeg.

Include the title, key, scale, and direction of north on all maps. North should be at the top of all maps unless there is a compelling reason for a different orientation. Submit each map as a separate .jpeg file, along with your manuscript, although most maps will take up less than a full page in the published module.

Make sure that all artwork and maps sent with the module are neatly prepared. The map grid (square) should be clearly marked without obstructing the map’s legibility.

Whenever possible, draw in the furnishings or obvious features of an area. Use icons (stylized drawings) for beds, desks, ladders, trap doors, curtains, etc. Try to make your icons readily understandable without a map key.
Remember internal consistency when designing maps. Inhabited areas require provisions for bringing in food, water, light, and heat; a method for disposing of waste materials; and ways for the inhabitants to get around easily. Large area maps should conform to known geographical principles; special cases should be noted.

Use numerals for rooms in dungeons and other structures, numbered consecutively throughout (do not start over with room number 1 on a dungeon’s second level). If, however, the inn is building 5 on your town map, you may label its rooms 5A, 5B, etc. on the inn detail map.

Always check your maps against the finished module text. Make sure you have described all relevant areas on the maps and have not mislabeled anything.